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Channel: Answers for "2D Rotate Object With Clamp Gradually. (C#)"
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Answer by Mark Gossage

I have written very similar code before for having my planes rotate side-side when the player moves. This should get you going. public class PlayerMove : MonoBehaviour { public float maxMove=0.1f; //...

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Answer by LinkoVitch

I think I had almost this exact problem yesterday! Hopefully my solution is of help to you. I generate a Vector3 bodyLook which points in the direction I want my character to face (derived from joypad...

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